Negotiating native features and checking timestamp readback…
16,384 GPU cells, 64 harmonics each. Persistent storage; sampled every 120 frames.
WGSL reads the computed height and normal field. Directional lighting, specular highlights and emissive bands.
No samples yet
Native pass durations, not game FPS or total HTML cost. Small passes may resolve to zero at driver precision. One flight at a time.