CBN / NATIVE TIMESTAMP LAB

Measure the work on the GPU

Negotiating native features and checking timestamp readback…

Compute / wave field
Waiting…

16,384 GPU cells, 64 harmonics each. Persistent storage; sampled every 120 frames.

Render / lit surface
Waiting…

WGSL reads the computed height and normal field. Directional lighting, specular highlights and emissive bands.

What these numbers mean

No samples yet

Native pass durations, not game FPS or total HTML cost. Small passes may resolve to zero at driver precision. One flight at a time.